Tag Archives: Incl

Cycling ’74 Max 9.0.7 incl. RNBO

Cycling 74 Max

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.7__HCiSO_Mactorrents.Me.dmg
Size: 969.26 MB
Files Max_9.0.7__HCiSO_Mactorrents.Me.dmg[969.26 MB]


   Download Torrent

Cycling ’74 Max 9.0.6 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.6__HCiSO_Mactorrents.Me.dmg
Size: 969.19 MB
Files Max_9.0.6__HCiSO_Mactorrents.Me.dmg[969.19 MB]


   Download Torrent

Cycling ’74 Max 9.0.5 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.5__HCiSO_Mactorrents.Me.dmg
Size: 969.04 MB
Files Max_9.0.5__HCiSO_Mactorrents.Me.dmg[969.04 MB]


   Download Torrent

Cycling ’74 Max 9.0.4 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.4__HCiSO__Mactorrents.Me.dmg
Size: 972.88 MB
Files Max_9.0.4__HCiSO__Mactorrents.Me.dmg[972.88 MB]


   Download Torrent


   Download Link

Cycling ’74 Max 9.0.2 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.2__HCiSO_Mactorrents.Me.dmg
Size: 966.43 MB
Files Max_9.0.2__HCiSO_Mactorrents.Me.dmg[966.43 MB]


   Download Torrent


   Download Link

Cycling ’74 Max 9.0.0 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.

• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.

Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that’s not enough, RNBO generates source code that you can use however you want.

This Was Made in RNBO
The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher’s interactive elements and seamlessly integrates with your HTML/javascript code to add rich sonic experiences.

One Patch, Many Targets
A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project.

• Build guitar pedals, Eurorack modules and much more with Raspberry Pi export
• Run your patch in any DAW as a VST3 or AudioUnit Plugin
• Compile your own self-contained, shareable Max object
• Increase performance and loading times of your Max for Live devices
• Embed your RNBO sound engine into a website using Web Export

Hear the Code While You Patch
The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.

You’ll Feel Right at Home
Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you’ve used Max before, you’ll be up and running in no time.

Inspired by What You Love in Max

• Full Gen integration, with the addition of event support and interactive UI objects
• Every RNBO object has its own help file, just like in Max
• Events and signals can be mixed in the patcher, just like in Max
• Use param, inport, and outport objects to define the controls for your RNBO export
• Mix patching and text-based programming directly in RNBO
• Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute

→ What’s new in Max 9?
Introducing a new version of Max that is more direct, more transparent, and full of inspiring new features that will spark your curiosity. Max 9 brings a new collection of audio objects based on Ableton’s ABL library, the biggest Jitter update in years, interface improvements, reinvented coding workflows – and much more.

→ The ABL Objects

Ableton Sound for Max
We’re excited to offer a suite of Max objects created with Ableton’s ABL library for DSP. These objects offer a patchable interface to the internal workings of some of Ableton Live Suite’s most popular devices. Whether you’re looking to explore some wild distortion effects (abl.device.roar~) or dreamy reverbs (abl.dsp.shimmer~), the ABL library has got you covered.

Patching with Code
Patching in Max is even more powerful when you integrate text-based code. Max 9 presents a new vision of code integration with patching – including a fully reinvented, fast and modern javascript V8 engine. Even if you’ve never tried integrating javascript and Max, you’ll definitely want to check out what is possible.

Codebox Everywhere
Stay in the flow with codebox, which enables direct text-based coding alongside visual patching. Codebox variants provide support for JS (v8), Gen (gen, gen~, jit.gl.pix, jit.gen), and Node for Max, as well as dictionary and coll editing and OSC display.

New V8 Objects for JS
To access the new performance and compatibility features of javascript V8 in Max, we’ve introduced the v8, v8ui, and v8.codebox objects. With these new objects, you can make use of more modern (ES6+) language features like arrow functions and typed arrays, and in many cases enjoy a big speed improvement over the standard js object.

Introducing Jitter Geometry
In Max 9, we’re going beyond the Jitter Matrix with a new way to represent 3D geometry data and several new realtime geometry objects to manipulate and fine-tune your 3D graphics in Jitter.

Enhanced Visuals with Jitter FX
The new jit.fx library of image effect objects makes creating interactive visual effects in Jitter more streamlined than ever. Enjoy a full range of realtime, shader-based processes with an easy-to-use Max interface.

Included Effects:

✓ Color adjustments and corrections
✓ Stylized image manipulations
✓ Distortions and Blurs
✓ Blending and Compositing
✓ Time delay and temporal displacement

→ New in Jitter
In addition to the exciting new jit.geom objects and jit.fx, Max 9 brings exciting new additions that enrich Jitter in both practical and inspiring ways.

• In-Window UI Objects
Use jit.ui objects to build kiosk experiences or interact with your patch without leaving fullscreen mode.

• 3D Widgets
Directly edit your 3D scenes in Jitter with updated, in-window UI widgets.

• Scene Rendering
Max 9 introduces ReSTIR-based global illumination, order-independent transparency, depth-sorting, and new scene FX passes to add texture and grain.

• Jitter in Production
Switch Jitter into post-production and animation mode with new “fixed_delta” attribute for jit.world, jit.mo, and all animation-driven objects in Jitter. New objects jit.bang and jit.frame also help in syncronizing your processes with rendering.

→ Remote Control

Parameter Connect
Easily connect UI objects in Max to supported object attributes without any patchcords. This feature is currently supported by all ABL, jit.fx, and Gen objects, as well as jit.gl.slab. javascript V8 object support can be enabled by using the new JS attribute API.

OSC Integration
A new global preference allows you to set application-wide OSC address and port settings, and all parameter-enabled objects in your patch are automatically available to OSC messages. The param.osc and osc.codebox objects let you inspect OSC state and communications.

→ Improving Your Patching Life
Thoughtful improvements to the Max environment that will enhance the way you patch, play, and explore.

• List View
Explore the objects in your patch with a list-based interface. Rapidly filter, search, and edit objects, and watch the numbers change.

• Syntax Coloring
Inspired by our favorite code editors, Max syntax coloring makes it much more comfortable to read Max patches.

• Global Record Button
Max moments are often fleeting, but now you can capture any audio from Max, in the moment, with the new Global Record Button in the Max Toolbar.

• Preset Mixing
Connect a nodes object to preset to easily create an interface that lets you mix and interpolate presets across a 2D space.

Command Your Patcher with REPL
The familiar Max Window has a new input field that turns it into a command-line interface to your patch. This input allows you to send text messages to named objects in your patch, send messages to the application itself, execute javascript, or query the documentation.

New Tools for Learning
New Max 9 features for self-learners, teachers, and students alike

Illustration Mode
Visualize your patch running in slow motion to gain insight into how it’s actually working. Illustration Mode is useful for both learning and debugging.

Examples and Tutorials Online
Visit our new online documentation and learning site to find updated Max Tutorials, Documentation, and Examples.

→ Even More Improvements
Max 9 also brings many smaller features and improvements that will likely have a big impact on your daily patching life.

✓ Object Macros enable the use of js/v8, jit.gl.slab, and other generic objects with specific source code files as named objects
✓ New loudness~ object based on EBU R 128
✓ Visual updates to waveform~ and function
✓ New hid object supports more robust interactions with HID hardware than hi
✓ Improved media and file browsing in left toolbar
✓ Access jit.gl.slab params as object attributes.
✓ Clue display on bottom toolbar provides links to relevant documentation
✓ CPU/FPS display on right toolbar
✓ Multichannel meters on toolbar volume control.
✓ Reorganized and easier to navigate Preferences window
✓ Patching Margin provides extra space while editing at the edges of a patcher window
✓ Capture your content with a new patcher window aspect ratio feature

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_9.0.0__HCiSO__Mactorrents.Me.dmg
Size: 969.87 MB
Files Max_9.0.0__HCiSO__Mactorrents.Me.dmg[969.87 MB]


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Cycling ’74 Max 8.6.5 incl. RNBO

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. 

Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers.
If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

Compatibility: macOS 11.0 or later • Apple Silicon or Intel Core processor
Homepage https://cycling74.com/

Name: Max_8.6.5__HCiSO_Mactorrents.Me.dmg
Size: 939.0 MB
Files Max_8.6.5__HCiSO_Mactorrents.Me.dmg[939.0 MB]


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Cycling ’74 Max 8.6.2 incl. RNBO

Name: Max_8.6.2__HCiSO_Mactorrents.biz.dmg
Size: 825.83 MB
Files Max_8.6.2__HCiSO_Mactorrents.biz.dmg[825.83 MB]

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   Link Download

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams. 

Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
• Drag in your own audio clips and start manipulating them and connecting effects
• Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
• Design a custom synthesizer with as many oscillators and effects as you wish.
• Manipulate samples in every way, including timestretch and pitch shifting.
• Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
• You can do a lot with just a single oscillator and a filter.
• Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers.
If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or javascript.

Compatibility: macOS 11.0 or later
Homepage https://cycling74.com/

apulSoft apQualizr 2 v2.2.3OSX Incl FIXED

apulSoft apQualizr 2 v2.2.3OSX Incl FIXED

apulSoft apQualizr2 is an audio plugin based on a multiband equalizer layered on top of a fre- quency analyzer with elements of a modular effects system. It features graphical editing of top quality low latency filters and modular modulation of various filter parameters. It can be used for all standard EQ applications and can produce many modulation and dynamics effects thanks to the dynamics and lfo modules included.

FIXED : Keygen does not work due to the last update for apShaper.

Homepage http://apulsoft.ch/apqualizr2/

Name: apulSoft.apQualizr.2.v2.2.3.MacOSX.Inc.FIXED_Mactorrents.io.rar
Size: 16.3 MB
Files apulSoft.apQualizr.2.v2.2.3.MacOSX.Inc.FIXED_Mactorrents.io.rar[16.3 MB]

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apulSoft apTrigga 3 v3.5.4 OSX Incl FIXED

apulSoft apTrigga 3 v3.5.4 OSX Incl FIXED

apulSoft apTrigga3 is an audio plugin to play back audio samples based on trigger events generated from the audio input signal level. It has advanced sample management features and can record samples from the input. Sample selection, level, pitch and an output filter can be modulated by the signal level.

apulSoft apTrigga3 is an audio plugin to play back audio samples based on trigger events generated from the audio input signal level. It has advanced sample management features and can record samples from the input. Sample selection, level, pitch and an output filter can be modulated by the signal level.

apTrigga3 features an input filter section with a built in frequency analyzer and an unlimited number of configureable filter bands to shape the input signal.

apTrigga3 has various playback modes to select samples in sequence, by random or to play them back at the same time. Samples can be visually cropped right inside the plugin window.

Use apTrigga3 to replace or mix drum sounds on single-instrument channels. Due to its zero sample latency it works great for live drum triggering.

FIXED : Keygen does not work due to the last update for apShaper.

Homepage http://apulsoft.ch/aptrigga3/

Name: apulSoft.apTrigga.3.v3.5.4.MacOSX.Incl.FIXED_Mactorrents.io.rar
Size: 26.5 MB
Files apulSoft.apTrigga.3.v3.5.4.MacOSX.Incl.FIXED_Mactorrents.io.rar[26.5 MB]

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Native Instruments Massive X v1.1.0 Incl Library


Download Native Instruments Massive X v1.1.0 Incl Library

The original Massive, having helped define the sound of modern genres such as dubstep and EDM, became synonymous with an exciting, forward-thinking approach to synthesis that unapologetically embraced its digital DNA. Famous for its intuitive interface and sonic potential – from enormous basslines and soaring leads, to evolving ambient textures – it quickly became a staple part of many production toolkits.

is Native Instruments’ new flagship synth, built by the same team as its predecessor. Based on a state of the art architecture, it delivers pristine sound, and huge creative flexibility for artists and sound designers alike – allowing them to create, modulate, and experiment with sound from a huge range of sources, in any way they like.

Please note: MASSIVE X requires an AVX-compatible CPU to run.
MASSIVE X does not currently run in standalone mode.

Information

CompatibilitymacOS 10.12, 10.13, 10.14 (latest update)
LanguagesEnglish

What’s New in Native Instruments Massive X v1.1.0 Incl Library

  • MASSIVE X is only available as AAX, AU, VST Plug-ins in this version. MASSIVE X requires an AVX compatible CPU to install and run. The MASSIVE X Factory Library is a separate installation, be sure to install via NATIVE ACCESS.
  • ADDED Exciter, Amp and Mod Envelope displays reflect their actual state and respond to user input
  • ADDED UI Themes (Default, Dark, Light, Flat Default, Flat Dark, Flat Light). The flat themes increase compatibility with older graphic cards
  • ADDED New factory presets now have a separate section / type in Browser
  • ADDED Rise/Fall parameter in both LFO Switcher and LFO Random Envelope displays the actual parameter state and responds to user input
  • ADDED Grid labels to the Tracker
  • ADDED Full manual available as a download
  • FIXED Preset name is now saved with host project
  • FIXED Loading Massive X on systems with Intel integrated graphics (HD 3000, and other older cards) should not crash the host anymore
  • FIXED Clicking Previous/Next Preset in Massive X UI, when there are no user presets saved, does not crash the host anymore
  • FIXED AfterTouch (AT) and PitchBend (PB) labels and 1:1 assignments are now correctly saved and recalled with preset
  • FIXED Initialising Uni/Bi in Tracker now resets both the offsets and the curve
  • FIXED Unit FX display page changing when new Insert FX page is selected
  • FIXED Basic/Custom menu state in Performer is now correctly saved and recalled with presets
  • KNOWN ISSUE FL Studio 20 VST: when loading a preset the interface will shrink. Fix: close and open interface
  • KNOWN ISSUE Cubase and Studio One: text input does not work correctly when Massive X is hosted in Komplete Kontrol or Maschine KPI view
  • KNOWN ISSUE Logic 10.4.5, Ableton Live 10: using the freeze function may result in incorrectly rendered audio – save your project before freezing the track
  • KNOWN ISSUE In some cases the INIT presets are not loading in Pro Tools. Loading the Massive X plug-in within Komplete Kontrol is a potential workaround

Screenshots

Name Native Instruments Massive X v1.1.0 Incl Library mac-torrents.net.rar
Size 1.01 GB
Created on 2019-11-11 15:20:57
Hash 66973e9f742654f46978cb9fdfdf4f4bcc4cb67e
Files Native Instruments Massive X v1.1.0 Incl Library mac-torrents.net.rar (1.01 GB)

Plugin Boutique Scaler 1.8.0 Incl Patched and Keygen R2R (WIN MAC)

Name Plugin Boutique Scaler v1.8.0 WIN MAC mac-torrents.net.zip
Size 352.7 MB
Created on 2019-08-31 05:26:25
Hash 30424e47729f7636949a6cf2734a076689c32e8c
Files Plugin Boutique Scaler v1.8.0 WIN MAC mac-torrents.net.zip (352.7 MB)

Download

 

Descriptions for Plugin Boutique Scaler 1.8.0 Incl Patched and Keygen R2R (WIN MAC)

Scaler is a unique and inspirational MIDI effect that makes finding chords and progressions intuitive and fun! With note detection, scale selection and chord suggestions, Scaler is a comprehensive but easy-to-use toolbox that will help anyone make better music.

A first of its kind, Scaler can determine what key and scale you’re in and suggest chords that match your music, or it can inspire a tune from scratch by providing a set of initial chords in an unexplored key. With the onboard bank of 1,728 scales and modes including genre and artist presets, there’s more than enough to keep the juices flowing.

Once you’ve determined a scale, Scaler lays out basic diatonic chords for you to audition, and lets you take things further with dozens of chord variations and voicings to try out. Theory buffs can also get an insight into each chord’s harmonic function.

Ready to put together a progression? Simply drag and drop chords into Scaler’s sequencer, change up octaves and inversions, and record or drag the progression into your DAW.

Benefits:

  • Discover your music’s key and explore alternative scales and chord sets
  • Choose from hundreds of keys, and get the harmonic flavours of pro artists
  • Easily audition chords and find alternative voicings and common substitutions
  • Quickly build intelligent progressions by dragging chords into Scaler’s chord sequencer
  • Drag chords and progressions from anywhere in the plugin out to your DAW

Detect

  • Discover your track’s current scale with MIDI keyboard or piano roll note detection
  • Get an insight into the emotional content of matching scales
  • 12 keys across 23 scales and modes giving you a total of 276 options to choose from
  • 12 unique voicing types giving you a potential of over 2,000 Scales and modes
  • Over 100 artist chord sets from the likes of Carl Cox, MJ Cole, The Temper Trap, Mitekiss, CeCe Rogers and Mike Huckaby
  • Over 100 genre and mood-based chord sets such as Chill, Drum & Bass, Jazz, Cinematic, EDM…
  • Check how closely a given scale matches your detected input

Fretboard

  • Keep an eye on notes and chords going through Scaler with real-time visual feedback
  • Visualise the chosen scale as highlighted notes on Scaler’s piano keyboard or guitar fretboard
  • Audition chords from your chosen scale with a choice of eight internal sounds
  • Play and record one-finger chords using Scaler’s Bind MIDI function
  • Use the arpeggio or strum features to perform in real time and synced to your DAW
  • Assign any VST / AU instrument to Scaler to control your favourite synths

Explore

  • See the basic diatonic chords that can be built from your chosen scale
  • Browse Chord Variations for each note to get suspended chords, extended chords, dominant sevenths and jazz chords
  • Quickly get a sense of each chord’s harmonic function in progressions
  • Discover chord substitutions that lend variety to your progressions
  • Experiment with different chord voicings to spread notes across the keyboard
  • Mix and match from hundreds of artist and genre-based chord sets

Build

  • Drag and drop chords from your palette into Scaler’s Progression Builder
  • Edit, transpose and invert chords for even more voicing styles
  • Audition your progressions and make changes with drag-and-drop
  • Save your own chord sets to the preset bank for later use
  • Export MIDI to your DAW simply by dragging and dropping

How Does It Work?

Scaler is a plugin instrument capable of outputting MIDI as well as audio. With regard to the latter, a piano, guitars, strings and several sampled synth sounds are built in for scratch work, so you can quickly get a chord progression together for export as a MIDI file entirely within it.

Obviously, though, the idea is to trigger other instruments via Scaler, and how this is set up depends on the host DAW. For VST hosts, Scaler loads as an instrument plugin onto a MIDI track, the output of which is sent to a second track (hosting the target instrument) using the DAW’s routing system.

For Audio Unit hosts (ie, Logic Pro), the included ScalerControl MIDI effect plugin is loaded up instead. This is identical to the regular Scaler, but sits in front of the target instrument on the same track, outputting MIDI directly to it. It’s certainly the more elegant of the two approaches, although it only captures the raw triggering notes to the track, not the chords output by the plugin.

System Requirements

Mac

  • OS X 10.7 and later (64-bit compatible only)
Formats:
  • AAX
  • Audio Units (AU)
  • VST

Windows

  • Windows 7 and later (32 and 64-bit compatible)
Formats:
  • AAX
  • VST

Scaler 1.7 Compatibility

Windows
  • FL Studio 12 – OK
  • FL Studio 20 – OK (MIDI routing available from VST2 only)
  • Cubase 9.5 – OK
  • ProTools 12.8 – OK
  • Studio One 3 – OK
  • Studio One 4 – OK
  • Ableton Live 9 – OK
  • Ableton Live 10 – OK
  • Reaper – OK
  • Bitwig Studio 2 – OK
  • Maschine 2 – OK – No MIDI Routing: Use Blue Cat Audio Patchwork for MIDI Routing
  • Reason – OK – No MIDI Routing: Use Blue Cat Audio Patchwork for MIDI Routing
Mac
  • Cubase 9.5 – OK
  • ProTools 12.8 – OK
  • FL Studio 12 – OK (VST, not VST3)
  • FL Studio 20 – OK (MIDI routing available from VST2 only)
  • Studio One 3 – OK
  • Studio One 4 – OK
  • Ableton Live 9 – OK
  • Ableton Live 10 – OK
  • Logic Pro X – OK
  • Reaper – OK
  • Bitwig Studio 2 – OK
  • Maschine 2 – OK – No MIDI Routing: Use Blue Cat Audio Patchwork for MIDI Routing
  • Reason – OK – No MIDI Routing: Use Blue Cat Audio Patchwork for MIDI Routing

Important note: The latest version of Scaler is only 64-bit compatible for Mac computers.

Plugin Boutique Website

What’s New in Plugin Boutique Scaler 1.8.0

  • 40 New Chord Sets: R&B, Synthwave & New Artists Chord Sets
  • 3 New Synth Sounds: Dusty Nostalgia, HeavyHitter & SqSaw
  • 3 New Pads Sounds: DreamOn, SteelyEssence & WidePad
  • 5 New Arpeggio modes: Up/Down Repeat, Down/Up, Down/Up Repeat, Doubled Up, Doubled Down
  • “Random” strumming mode: Randomly switch between strumming up and down.
  • Copy/Paste Voicing: Extract the voicing of any chord and apply it onto another chord to match the number of voices and octave at which it will playback.
  • Voicing Lock: Preview any chord using one of 2 modes:
    • Dynamic Grouping: Play chords within the same area of the keyboard to maximise compatibility by automatically choosing voices and inversions.
    • Extracted Voicing: Preview any chord in Scaler with the last voicing you extracted.
  • New Arpeggio Note Length: Perform Arpeggio in full, half and quarter notes to emulate a staccato effect
  • Bug fixes and performance improvements

Screenshots

ChronoSync 4.8.7 incl ChronoAgent 1.8.2

ChronoSync 4.8.7 incl ChronoAgent 1.8.2 macOS

ChronoSync is an application for Mac, which can be used to synchronize or backup files and folders. Allows you to make a backup of the entire system as well, to create a bootable backup

With ChronoSync can sync or do a backup for most devices and directories, and all that can be connected to the Mac, including a folder on your Mac, other Macs, PCs and external drives.

Possibilities:
  • Fully customizable toolbar
  • All settings are stored in separate files that can be edited at any time
  • Synchronization in two directions
  • drafting rules to filter the files by various attributes
  • Compare files before sync
  • Run a test to verify the results of synchronization before performing operations
  • history of synchronization, which can be printed or saved to a file
  • Automatic synchronization on a schedule
  • Use AppleScripts to automate synchronization.
Requirements:

Intel, 64-bit processor OS X 10.8 or later

Web Site: https://www.econtechnologies.com/chronosync/overview.html

What’s New in ChronoSync 4.8.7

Changes & Enhancements:
  • Added support for pathstyle URLs in the Amazon S3 Connection.
  • Added intelligence to the Amazon S3 connection setup process so that the “Pathstyle URLs” setting is automatically enabled during a “Test” connection if the remote server requires it.
  • Constructed URLS no longer escape the ‘/’ character when appending the object key in the Amazon S3 Connection.
  • We now include the ‘Date’ header when constructing the string that is used to sign any request to Amazon S3 connections.
  • Improved the responsiveness when trying to abort agentbased tasks after a connection is abruptly broken.
  • Changed the behavior of “Open Other…” so that it defaults to the current location of the “Task Documents” folder as specified in the “ChronoSync>Preferences>General” panel.
  • Added logic to prevent synconlaunch and synconquit jobs from running when ChronoSync is launched and quit via scheduled task execution.
  • Limited requests for some unneeded volume data which results in slightly more efficient operations on HFS+ volumes in certain instances.
  • Volume mount checks now occur within their own autorelease pool.
  • The file format accessory view is now only displayed on Save if the current document is NOT a v4 document format.
  • Fixed various minor autolayout problems, tooltips and spelling errors throughout the App.
  • Update Online Help.
Bug Fixes:
  • Fixed a potential crash if a log window was left open while the parent document window was closed by the user.
  • Fixed a bug whereby autoexclusion of root folder items was not properly occurring.
  • Fixed a bug whereby the “Optimizing” message during a bootable backup would not be displayed under certain circumstances.
  • Fixed a minor bug whereby the wrong Resource Fork handling mode was set briefly after connection with the remote file manager is established.
  • Fixed a bug whereby the diagnostic setting was not being automatically applied to previously created task documents.
  • Fixed a bug whereby pasting a rule into a group would not set the rule’s parent properly, eventually resulting in an exception being raised.
  • Fixed a bug whereby opening a task document on the Archive panel would result in no archive path being displayed.
  • Fixed a bug whereby the Google Cloud service object was not being deallocated after a connection was closed.
  • Fixed a potential problem where an occasional exception while browsing files on an ‘Admin Access’ connection was being thrown.
  • Fixed a bug whereby the online help was not being linked from the B2 Connection Profile editor.
  • Fixed a bug whereby the test for nested folders in the MultiFolder Assistant could easily be tricked by partially matching folder names e.g. “/Test Folder 2/Subfolder” would be flagged as a child of “/Test Folder”.
  • Fixed a bug whereby the custom folder selector wasn’t being displayed when downloading an update.

Screenshots

Name ChronoSync 4.8.7.zip
Size 81.83 MB
Created on 2018-06-15 11:56:22
Hash fb7854e808480045191c81afb80c82eed036b0a8
Files ChronoSync 4.8.7.zip (81.83 MB)

ChronoSync 4.8.5 incl ChronoAgent 1.8

Descriptions for ChronoSync 4.8.5 incl ChronoAgent 1.8

Name: ChronoSync
Version: 4.8.5
Developer: Econ Technologies
Mac Platform: Intel
OS Version: OS X 10.10 or later
Processor type(s) & speed: 64-bit processor

Includes: Pre-K’ed (The Shark)

Web Site: https://www.econtechnologies.com/chronosync/overview.html

Overview

Customizable synchronization and backup solution that is able to automatically copy data between various volumes, or to create bootable backups

Storage disks usually fail, sooner or later, so creating backups for your important files and folders on multiple locations is highly advisable.

ChronoSync is a macOS utility that is able to backup data, synchronize files between devices, or create bootable backups (suitable for backing up entire operating systems).

Effortless to setup synchronization and backup utility featuring a clean and organized design

Finding your way around the ChronoSync main window is fairly intuitive: start by setting up the source and target volumes, and then select the synchronization method and direction from the drop down menu placed in the center of the configuration panel.

ChronoSync is able to work with most volumes connected to your Mac.

Note that you have to synchronize files if you want to have access to them on more than one device: that means that ChronoSync will automatically copy the changes between the two volumes.

Backups, on the other hand, represent a one direction transfer from the source folder to the backup storage location.

Enables you to backup entire operating systems or drives by creating bootable backups

ChronoSync is capable to create a bootable backup of your system on an external drive, or on another internal disk: this way, you will have an exact replica of your system that can be run immediately in case your primary installation breaks down.

In addition, ChronoSync also allows you to store the bootable backup on a remote network location.

On top of all the data handling rules that can be personalized via the ChronoSync panels, the application also enables you to schedule specific tasks, so you can make sure that your data is backed up or synchronized periodically.

Reliable solution for backing up information and synchronizing data between multiple locations

ChronoSync provides versatile solutions for setting up backup and transfer rules between various drives connected to your network.

This way you can work on the same files on multiple devices, or backup important documents on more than one volume.

What’s new in ChronoSync 4.8.5

March 7th, 2018

Enhancements:
  • Added logic to all of the assistants that ensures the ‘Tasks’ folder exists before proceeding to name & generate a task document.
  • Introduced a minor tweak to how detailed file information is displayed to prevent queueing up a bunch of display requests for the same item.
  • ChronoSync now disables the keychain UI to (theoretically) eliminate the “ChronoSync wants to use the ChronoAgentLocalKeychain” dialog from appearing.
  • Enhanced error logging for keychain API errors to help when debugging keychain access issues.
  • Implemented a completely different method of determining if ChronoAgentLocal is running and ready to receive connections.
  • Implemented a feature whereby holding the OPTION key down while switching to the Advanced tab of any Connection Profile Editor reveals the ‘Diagnostic logging’ option, provided the connection profile supports it.
  • ChronoSync now intelligently disables the “Archive replaced files” option if it is not currently ON and the destination file manager doesn’t support archiving as well as chooses the appropriate deletion method.
  • Added workaround logic to better deal with file managers that may not properly aggregate packages.
  • Added logic to deal with the possibility of exceptions being thrown when a filename has a malformed UTF-16 name.
  • Hardened the log entry logic to better handle subtle corruption at the expense of losing a log entry.
  • Added exception handlers to deal with unexpected exceptions that may occur at certain points within the file deletion and file copy operations.
  • Reworked how the copy buffer size is negotiated between targets.
  • Implemented a new, ‘System-to-Server’ Readiness Error that will prevent a task from running if it targets the boot volume as the source and a file server as the destination.
  • Made a change to the Container Synchronizer that should allow it to abort much quicker.
  • ChronoSync now only simulates user activity on scheduled runs when the wake-to-sync preference setting is enabled to prevent unwanted screen wakes.
  • The Validator will now retry after content mismatches to eliminate a lot of ‘false negatives’ on cloud-based validations.
  • ChronoSync now posts more detailed error codes to the log for certain validation errors.
  • ChronoSync now posts error messages to the console log if a file system error occurs when refreshing an item’s attributes.
  • Tweaked the formula for calculating maxConcurrentOperationCount so that fewer operation threads are spawned for cloud connections.
  • Enhanced the retry delay logic to better respond to aborts during the delay.
  • Added diagnostics that get generated when the Bootable Backup or Disk Image Assistant fails to save the generated document.
  • Updated tooltips.
Bug Fixes:
  • Fixed a CRITICAL bug introduced in v4.8.4 whereby hard links recreated on the destination of a sync would all reference the same exact object.
  • Added logic that will force all multi-hard linked files to be synchronized on the next full run so that the new hard-link logic can correctly recreate them on the destination. If a sync has not been run since Nov 27th, 2017, the fix doesn’t need to be applied since that is the earliest date that the the bug could have appeared.
  • Fixed a bug whereby if a user abort occurred at precisely the wrong time, it was possible that the item(s) being scanned at the time of the abort would be force-synchronized even if they didn’t need to be copied.
  • Fixed a bug whereby if an open Container Task Document job was invoked from the Scheduled Tasks Manager window, there was a chance that aborting the run would lead to a hang.
  • Fixed a bug that could cause crashes if scheduling/clearing power manager wake events returns an unexpected error.
  • Fixed a bug that could cause a deadlock if scheduler jobs were being run with their sync/container task document windows open.
  • Fixed a bug whereby if the user chose a custom grace interval but not a max interval, the grace interval was allowed to exceed the default max interval of 300 seconds. We now assert a max interval of 3x the grace interval in such circumstances.
  • Fixed a bug whereby you could not open the Synchronizer Log window when running a Validation.
  • Fixed a bug when aborting Amazon S3 connections.
  • Fixed a bug whereby a never-saved task document that is ‘saved as default’ would become the default document rather than remaining unsaved.
  • Fixed a bug whereby a never-saved task document that is saved as a Template would become the template document rather than remaining unsaved.
  • Fixed a bug that would cause the Bootable Backup Assistant to spin indefinitely if saving the generated document failed.
  • Fixed a bug whereby selecting a bookmark in the Log window was stealing focus from the log list.

Screenshots

Name ChronoSync 4.8.5 [shark].dmg
Size 75.75 MB
Created on 2018-03-08 15:13:37
Hash e72046888b27919bcd1ca7dbc1c8b1a4e8774249
Files ChronoSync 4.8.5 [shark].dmg (75.75 MB)

AudioRealism ABL3 v3.0.3 VSTi AU MacOSX Incl Keygen

Files

AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/ABL3_Manual.pdf (1.02 MB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/AudioRealism - ABL3 v3.0.3 + Keygen [WiN & MacOSX].txt (0.82 kB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/Install_ABL303_MAC.zip (15.34 MB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/KeyGen.Serials.Instructions/AudioRealism_TypeII_KeyGen.exe (456.8 kB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/KeyGen.Serials.Instructions/R2R.txt (0.42 kB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/KeyGen.Serials.Instructions/audiorealism_hosts_patch.cmd (0.21 kB)
AudioRealism.ABL3.v3.0.3.VSTi.AU.MacOSX.Incl.Keygen [x.rObel]/Portada.png (1.60 MB)

Description

AudioRealism Bass Line 3 (ABL3) is the next generation of our critically acclaimed 303 emulation plug-in. ABL3 is a complete redesign from scratch and has been in development for several years with the goal of creating the most authentic emulation possible. With an intuitive and streamlined workflow we hope ABL3 will set a new benchmark in software 303 emulation.


Key Features and improvements

Massively improved 303 emulation engine 
Host hard sync 
Resizable GUI 
Classic edit view 
Pattern edit view 
Real time randomizer 
Wave analyzer (for automatically transcribing your 303 patterns)
Setup screen with several emulation tweakables 
Step record function (via Midi) 
Vibrato effect by setting Up+Down on a step
?technoBox2 Pattern Import

Screenshots

Name audiorealism.abl3.v3.0.3.vsti.au.macosx.incl.keygen.x.robel
Size 18.41 MB
Created on 2016-02-01 05:49:30
Hash 0d3238c5bdc0fdd7bc8aab7adbfd247dce92128c
Files ※ See Files

Video Copilot Element 3D Incl. Models 1.6

Name Video Copilot Element 3D Incl. Models 1.6 Size 1.57 GB Created on 2015-04-23 00:10:53 Tracker http://109.235.50.166:2710/announce Hash f1c58af47cf2f5074e12616a62c56710867ea8ee Files Video Copilot Element 3D v1.6 Incl.Models Plugin AE Mac OSX/Element 3D 1.6 Incl.Models.dmg (1.57 GB) Download Download Description Name: Video Copilot Element 3D Incl. Models Version: 1.6 Mac Platform: Intel Includes: KG OS version: 10.7 Processor type(s) & speed: 64bit RAM minimum: 512 MB Video RAM: 1 GB Compatibility After Effects Version: Element supports Adobe After Effects CS3, CS4, CS5, CS5.5 and CS6 Supported Graphics Cards: A 512 MB Graphics card, and 1GB or more is recommended for large scenes. …

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