Tag Archives: Substance

Adobe Substance 3D Stager 2.0.1

Name: Adobe_Substance_3D_Stager_2.0.1__HCiSO_Mactorrents.biz.dmg
Size: 1.63 GB
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Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences.

Work on your final image.
Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows. (Stager is not yet available on Macs with Apple M1 chips.)

Tools to flesh out your ideas.
Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

Access a vast network of resources.
Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

Connect to your 3D toolset.
Leverage the full power of Creative Cloud: import elements from Modeler, Painter, Designer, and Sampler. Edit images in Illustrator and Photoshop, and instantly see your modifications in Stager.

What’s New:

Version 2.0:

Added:

  • [Animation] Added new orbit animation preset with duration, target, reverse, and easing controls.
  • [Animation] Added new spin animation preset with duration, target, reverse, and easing controls.
  • [Animation] Added new timeline panel for previewing animation with play, stop, and scrub controls.
  • [Animation] Added new interface controls in render mode for exporting animations as image sequences of PNG or PSD (one image per frame of animation).
  • [Render mode] Added ability to use the real time rendering engine while in render mode for quick exports and fast animation previews.
  • [Import] CAD formats are now available for import for all users.
  • [USD export] Added support for exporting geometry, normals, transforms, and hierarchy information.
  • [USD export] Added support for exporting materials in USD preview surface definition. Best for use with external apps.
  • [USD export] Added support for exporting materials in Adobe Standard Material definition. Best for use with Adobe apps.
  • [USD export] Added support for exporting cameras including transform, field of view, and depth of field information.
  • [USD export] Added support for exporting environment lighting. Multiple layers in Stager’s environment system will be baked on export to a single environment light.
  • [USD export] Added support for exporting physical light objects (spot, point, area, and directional light objects).
  • [USD export] Added support for exporting ground plane information. Note, Stager’s ground plane is unique and may not import to other apps.
  • [USD import] Added support for reading visibility of objects when importing USD files.
  • [Crash reporting] Added new workflows for in-app reporting of crashes. The crash reporting window will show on application restart.
  • [Actions] Added new actions for mirroring selected objects in global and local space. Choose axis orientation (X, Y, Z).
  • [Properties] Added support for negative scale in the properties panel. Allows inverting and flipping meshes.
  • [Rendering] Added support for negative scaling in the rendering engine. Previously inverted meshes would render with graphic issues.
  • [Preference] Added a preference for setting the default resolution of SBSAR materials. The default preference is 1024.
  • [Starter assets] Updated and added new parametric models to the starter assets.

Fixed:

  • [Rendering] Fixed an issue where background images would move position` when completing a render.
  • [Rendering] Fixed an issue where background images could get distorted when rendering with cameras of different resolutions.
  • [Memory] Fixed an issue where editing a decal with raytracing on would consume GPU and not release it after the edit.
  • [Crash] Fixed a crash when converting parametric objects to standard objects then using undo/redo.
  • [Crash] Fixed a crash when using the revert to save command then using undo/redo.
  • [CC Libraries] Fixed an issue where images from CC Libraries didn’t refresh or update after being edited.
  • [Cameras] Fixed a bug where depth of field setting sometimes could not be edited.
  • [Publish] Fixed an issue where the default name for publishing scenes was not using the current document name.
  • [UI] Fixed an issue where drawing with a shape tool could sometimes disable the ability to switch to render mode.

Compatibility: macOS 10.14 or later 64-bit
Homepage https://www.adobe.com/products/substance3d-stager.html

Adobe Substance 3D Painter 8.3.0

Name: Adobe_Substance_3D_Painter_8.3.0__HCiSO_Mactorrents.biz.dmg
Size: 2.27 GB
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Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art.

The industry standard.
Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.

Full creative freedom.
Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.

Smart tools for enhanced artistry.
Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.

What you see is what you get.
The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path tracing mode.

It’s nondestructive.
In Painter, every action and stroke is recorded, and can be recomputed at any time. This means you can change the resolution of your project at any time without ever decreasing quality, or even modify existing paint strokes.

What’s New:

Version  8.3.0:

  • Release notes were unavailable when this listing was updated.

Compatibility: macOS 11.0 or later
Homepage https://www.adobe.com/products/substance3d-painter.html

Screenshots


Allegorithmic Substance Designer 2019.3.3

Allegorithmic Substance Designer 2019.3.3

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer is powered by Substance Engine , the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated.

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Designer_2019.3.3__TNT_Mactorrents.io.dmg
Size: 765.39 MB
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Allegorithmic Substance Painter 2019.3.3

Allegorithmic Substance Painter 2019.3.3

Substance Painter is a 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated

Compatibility: OS X 10.9 or later 64-bit
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Painter_2019.3.3__TNT_Mactorrents.io.dmg
Size: 2.59 GB
Files Allegorithmic_Substance_Painter_2019.3.3__TNT_Mactorrents.io.dmg[2.59 GB]

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Allegorithmic Substance Designer 2019.3.2

Allegorithmic Substance Designer 2019.3.2

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer is powered by Substance Engine , the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated.

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Designer_2019.3.2__TNT_Mactorrents.io.dmg
Size: 765.16 MB
Files Allegorithmic_Substance_Designer_2019.3.2__TNT_Mactorrents.io.dmg[765.16 MB]

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Allegorithmic Substance Designer 2019.3.1

Allegorithmic Substance Designer 2019.3.1

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer is powered by Substance Engine , the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated.

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Designer_2019.3.1__TNT_Mactorrents.io.dmg
Size: 765.38 MB
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Allegorithmic Substance Painter 2019.3.2

Allegorithmic Substance Painter 2019.3.2 macOS

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
– Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
– Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
– Create and reuse your own mesh-adaptive materials

Smart Masks
– Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
– AO / normal map / etc.

Compatibility: OS X 10.9 or later 64-bit
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Painter_2019.3.2__TNT_Mactorrents.io.dmg
Size: 2.4 GB
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Allegorithmic Substance Painter 2019.3.1

Allegorithmic Substance Painter 2019.3.1

Substance Painter is a 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.substance3d.com/

Screenshots


Name: Allegorithmic_Substance_Painter_2019.3.1__TNT_Mactorrents.io.dmg
Size: 2.41 GB
Files Allegorithmic_Substance_Painter_2019.3.1__TNT_Mactorrents.io.dmg[2.41 GB]

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Allegorithmic Substance Designer 2019.3.0

Allegorithmic Substance Designer 2019.3.0

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer is powered by Substance Engine , the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What’s New:

Version 2019.3:

  • Release notes were unavailable when this listing was updated.

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.allegorithmic.com/

Screenshots


Name: Allegorithmic_Substance_Designer_2019.3.0__TNT_Mactorrents.io.dmg
Size: 757.06 MB
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Allegorithmic Substance Alchemist 2019.1.2

Allegorithmic Substance Alchemist 2019.1.2

Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

What’s New:

Version 2019.1.2:

  • Release notes were unavailable when this listing was updated.

Compatibility: OS X 10.9 or later, 64-bit processor
Homepage https://www.allegorithmic.com/

Screenshots


Name: Substance_Alchemist_2019.1.2__TNT_Mactorrents.io.dmg
Size: 505.81 MB
Files Substance_Alchemist_2019.1.2__TNT_Mactorrents.io.dmg[505.81 MB]

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Allegorithmic Substance Designer 2019.2.2

Download Allegorithmic Substance Designer 2019.2.2

 is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

FEATURES:

Node-based texturing. Allowing non-linear workflow and quick iterations.

Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing

Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport

The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.

Substance Designer has been thought to integrate easily in your work environment.

Information

CompatibilityOS X 10.12 or later
LanguagesEnglish

What’s New in Allegorithmic Substance Designer 2019.2.2

  • Release notes not available at the time of this post.

Screenshots

Name Allegorithmic Substance Designer 2019 2 2-2644 [TNT] mac-torrents.net.rar
Size 703.4 MB
Created on 2019-11-21 23:31:10
Hash 4c57a7de9404f0cebfe993ea0f70228289c10d99
Files Allegorithmic Substance Designer 2019 2 2-2644 [TNT] mac-torrents.net.rar (703.4 MB)

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Substance Alchemist 2019 1 0-rc 3

Download Substance Alchemist 2019 1 0-rc 3

Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

Tweak and mix existing materials

Bring elements together to create a new, fully parametric material.

Extract new materials from scans

Create a material from a single or multiple images.

Import and use filters

Create your filter in Substance Designer.

Information

Compatibility
OS X 10.9 or later 64-bit
Languages
English

What’s New in Substance Alchemist 2019 1 0-rc 3

Screenshots

Name Substance Alchemist 2019 1 0-rc 3 [TNT] mac-torrents.net.rar
Size 527.2 MB
Created on 2019-11-09 06:26:13
Hash 26c3d0a30c704ce27f4950903b63847414802b86
Files Substance Alchemist 2019 1 0-rc 3 [TNT] mac-torrents.net.rar (527.2 MB)

Substance Alchemist 0.8.1 RC.1-11

 

Download Substance Alchemist 0.8.1 RC.1-11

Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

Tweak and mix existing materials

Bring elements together to create a new, fully parametric material.

Extract new materials from scans

Create a material from a single or multiple images.

Import and use filters

Create your filter in Substance Designer.

Information

CompatibilityOS X 10.9 or later 64-bit
LanguagesEnglish

What’s New in Substance Alchemist 0.8.1 RC.1-11

  • Release notes not available at the time of this post.

Screenshots

 

Name Substance_Alchemist_0.8.1_RC.1-11_TNT_mac-torrents.net.zip
Size 497.3 MB
Created on 2019-09-23 20:59:21
Hash 9a09073619de2314bea11214ed955314c69cd2bb
Files Substance_Alchemist_0.8.1_RC.1-11_TNT_mac-torrents.net.zip (497.3 MB)

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Allegorithmic Substance Painter 2019.2.1

 

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Descriptions for Allegorithmic Substance Painter 2019.2.1

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Main Features

  • Dota 2 Template Create items and characters for Dota 2 with our custom Dota 2 template, allowing you to create, preview and export all the textures needed easily!
  • Particle Brushes Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Smart Material Reuse your materials to texture super quickly!
  • Physically Based Viewport Preview your painting in a nextgen viewport for accurate material feedback.
  • Use Any Rendering Shader Import your own custom shaders and create your own channels to paint on (or use available prebuilt shaders)
  • Fully NonDestructive Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes Use your Substances as brushes and unleash parametric painting!
  • 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
  • MultiMaterial Paint on the different texture sets of your mesh!
  • Shelf A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.

Information

CompatibilityOS X 10.11 or later
LanguagesEnglish

What’s New in Allegorithmic Substance Painter 2019.2.1

  • Release notes not available at the time of this post.

Screenshots

 

Name Substance Painter 2019.2.1 3338 TNT mac-torrents.net.dmg
Size 2.12 GB
Created on 2019-09-18 17:14:43
Hash 2c79b59f78fba55030801f624c7500ea7221ac1b
Files Substance Painter 2019.2.1 3338 TNT mac-torrents.net.dmg (2.12 GB)

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Allegorithmic Substance Designer 2019.2.0.2541

Name Substance Designer 2019 2.0-2541 TNT mac-torrents.net.dmg
Size 703.4 MB
Created on 2019-08-30 21:34:24
Hash 2eb36c8e1751187b74808836172fe35359230657
Files Substance Designer 2019 2.0-2541 TNT mac-torrents.net.dmg (703.4 MB)

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Descriptions for Allegorithmic Substance Designer 2019.2.0.2541

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

FEATURES:

Node-based texturing. Allowing non-linear workflow and quick iterations.

Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing

Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport

The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.

Substance Designer has been thought to integrate easily in your work environment.

Compatibility: OS X 10.12 or later

Developer Website

What’s New in Allegorithmic Substance Designer 2019.2.0.2541

Added:

  • [Content] New ‘Panorama Light’ shapes
  • [Content] New ‘Panorama Nadir Patch’ filter
  • [Content] New ‘Panorama Nadir Extract’ filter
  • [Content] New ‘Panorama Straighten Horizon’ filter
  • [Content] New ‘Panorama Rotation’ filter
  • [Content] New ‘Panorama Position’ node
  • [Content] New ‘Panorama Physical Sun and Sky’ node
  • [Content] New ‘Panorama Gradients’ nodes
  • [Content] New ‘HDR Merge’ filter
  • [Content] New ‘HDR Preview’ filter
  • [Content] New ‘Color Temperature Adjustment’ filter
  • [Content] New ‘Blackbody’ node
  • [Content] New ‘Exposure’ filter
  • [UI] Node Creation Menu: display and manage Favorites in the menu
  • [UI] Add/Remove a node from the favorites from the Node Creation Menu
  • [UI] Node Creation Menu: spawn the menu when clicking/dragging a link from an output
  • [UI] Node Creation Menu: filter the content according to the current selection type
  • [3D View] Support Anisotropy
  • [3D View] Support Coating effect
  • [3D View] Support Subsurface Scattering
  • [Graph] Dot node
  • [Graph] Optimize graph rendering by caching cooking results
  • [Preferences] Change the ‘Cooking Size Limit’ default value to 8192
  • [Preferences] Add a toggle to turn the new ‘Tab’ key functionality on/off
  • [API] Add SDResource.getPackage() method
  • [Iray] Update to NVIDIA Iray RTX 2019.1.3 SDK (317500.3714)
  • [Explorer] Allow to link any type of file as a resource in the Package
  • [GradientNode] Press ESC to cancel the gradient picking
  • [Parameters] Remove automatic Upper case on identifiers
  • [Project] Add an option to specify if graphs and resources are ‘Visible in Library’ by default
  • [Presets] Automatically pin modified parameters

Fixed:

  • [MDL] Can’t export module due to parameter type issue
  • [MDL] Exposed int is not visible when loading
  • [MDL] Crash occurring during MDL export
  • [MDL] Crash when modifying color of a material surface node
  • [MDL] void MDLGraphNodeControllerSelector::updateSelectorCurrentMember(const DataMessage& msg) is broken
  • [Graph] Incorrect link thickness in graph display
  • [Graph] Too many invalidations are triggered when tweaking parameters
  • [Graph] Crash when closing a package while two windows of it are open, and using in-context editing
  • [Function Graph] Warning doesn’t appear when closing function view
  • [3D View] Crash on 3D View initialization when camera projection is set as ‘orthographic’ as a default scene state
  • [3D View] Post-FX DOF stays enabled in Iray
  • [2D view] Brush selection window disappears when changing brush size
  • [2D View] Information panel: values are cropped with a specific layout
  • [2D View] The image is offset when minimizing and restoring the main window
  • [Bakers] ‘From Resource’ selection list is not filtered correctly
  • [Bakers] Crash when chaining ‘Color Map from Mesh’ and ‘Normal Map from Mesh’ bakers on Embree
  • [Bakers] Curvature Per Vertex baking results in severe artefacts
  • [Explorer] Can’t import UDIM resources drag and dropping it in explorer
  • [Explorer] Explorer window is not filtered correctly when linking meshes and fonts after linking unusual file formats
  • [Explorer] Resources are visible when graph has ‘show in Library’ set to ‘no’
  • [Content] ‘Pow’ and ‘clamp’ inputs are not in the correct order
  • [Content] ‘RGBA Merge’ node inputs are not labelled
  • [Cooker] Invalid connections of numeric values evaluate anyway
  • [Cooker] Assert when connecting an image input to an input value
  • [UI] Mouse cursor gets stuck in the ‘resize’ state in some particular cases
  • [UI] Right click in package view doesn’t display the correct menu on Linux
  • [Dependencies] File path of temporary resources is not correct
  • [Dependencies] Missing bitmap resource warning stays active after relocation
  • [Library] Some thumbnails are not generated
  • [Library] MDL files are displayed in the library
  • [Parameters] Crash when exposing parameters
  • [Parameters] Crash after recreating a new element in drop down list
  • [Export] 8K batch export fails
  • [Presets] Crash when applying a preset involving booleans in SBS instances
  • [Scripting] ‘Welcome’ screen still appears when using ‘–quit’ command line argument

Screenshots

Allegorithmic Substance Painter 2018.1.0 (1981)

Descriptions for Allegorithmic Substance Painter 2018.1.0 (1981)

Name: Substance Painter
Version: 2018.1.0 (1981)
Developer: Allegorithmic SAS
Mac Platform: Intel
OS Version: OS X 10.10 or later
Processor type(s) & speed: 64-bit processor

Includes: K

Web Site: http://www.allegorithmic.com

Overview

It makes it easy for you to give your 3D gaming models very realistic textures, effects and appearances, with the help of its advanced particle brushes

Considering the level reached by the gaming industry today, there is no doubt that the  need for extensive software solutions for creating and polishing 3D models is steadily rising.

Artist-friendly and powerful 3D painter

One such software solution is Substance Painter, a powerful and full featured 3D painting application that aims to provide you with an extensive set of tools for creating exquisite and realistic textures for your 3D models.

Upon first starting the app, you are greeted by a black themed user interface that follows the same visual layout as many other products of this kind, with a collection of almost too small buttons and a  multitude of panels well organized around the work-space, making everything easily reachable all the time.

Bundles the latest texturing technologies that should keep both game developers and artists alike happy

A very good piece of news is the fact that Substance Painter enables you to create comprehensive maps that can be implemented in games that use the Physical Based Shaders engine. Another plus is the fact that you have the possibility to accurately review your work with the help of a physically based viewport (PBR).

Continuing with some more geeky stuff, Substance Painter comes with full integration for Yebis 2, one of the world’s best post processing software, fact that will provide your gaming 3D models with modern and crisp optical effects by adding anti-aliasing, color correction, depth of field, glare, and bloom, just to name a few.

Comprehensive software solution for 3D painting

It seems that when it comes to 3D rendering, Substance Painter has it covered pretty well, but the the app’s best part is by far its set of brushes, with a special attention towards the particle brushes.

With the help of these powerful particle brushes, you can add realistic and customizable effects to your objects in such a detailed matter, that your imagination and level of skill could very well be the only limit.

One aspect to keep in mind though, in its current development stage, Substance Painter isn’t what you would call smooth running, with a small collection of interface glitches that require some attention in order to keep everything in check.

Still a young project, but, after a time, it might just become the industry’s standard

As a verdict, Substance Painter is a powerful texturing application that has a lot going for it in terms of effects, support for the newest consoles and games thanks to its Physical Based Shaders engine, while not the best, a fairly intuitive interface, and of course, the game changing particle brushes.

What’s New in Allegorithmic Substance Painter 2018.1.0 (1981)

Added:
  • New overall style (icons, color, behavior)
  • New default layout
  • [Tablet] User experience enhancement while painting
  • [Main menu] Sort native items in views and toolbars first
  • [Main menu] Move quick mask actions in viewport section
  • [Main menu] Move rightclick actions into viewport section
  • [Main menu] Rename “View” menu as “Window”
  • [Quick menu] New tool properties by right click in viewport
  • [Dock widget] New dock toolbar for quick reduce/recall
  • [Display settings] Camera and viewer settings window merged
  • [Layer stack] Contextual right click menu
  • [Layer stack] Drag and drop to move any effect within the same layer
  • [Toolbar] Reorganization of toolbar and new contextual toolbar
  • [Tools toolbar] Split clone tool into two separate tools
  • [Tools properties] Lighter background grayscale value in the preview
  • [Tools properties] Organization in tabs (fill and tools)
  • [Tool] Painting result matches the stencil
  • [Viewport] New cursor for fill layer
  • [Viewport] Smoother navigation and painting (higher frame rate)
  • [Viewport] Material/Channel/Map selection combobox in viewport
  • [Viewport] Reduce flickering while rotating (shadow on)
  • [Shelf] Display materials by default when opening Painter
  • [Shelf] Loading time improvement of Substance textures and materials (2 to 6 times faster)
  • [Shelf] Reorganize materials folders to fit Substance Source structure
  • [Shelf] Drag and drop materials directly on the mesh in the viewport
  • [Shelf] New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley)
  • [Shelf] New 3D Linear Gradient mask generator using mesh position
  • [Shelf] Updated base Noises to support non square expansion
  • [Shelf] Added new template and export preset for Lens Studio (Snap application)
  • [Shelf] Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details)
  • [Shelf] New sample project “TilingMaterial” to create seamless tiling materials
  • [Shelf] New brush presets (Calligraphy, Wet, Hatching and so on)
  • [Sliders] New sliders and grayscale/color bars style and behavior
  • [Bakers] Allow use of full scene bounding box to compute the position map
  • [Shader] Remove height force parameter from the default shader parameters
  • [Engine] Substance engine updated
  • [Engine] No or less discontinuities across UV chunks
  • [Plugins] Import materials downloaded from Substance Source more quickly
  • [Plugins] Update all plugins to match new overall style
  • [Preferences] Preview background color changes automatically
  • [Clean] Reduced risk of project corruption
  • [Open] Opening project time improvement
  • [New project] New project mesh update time improvement
  • [Save] Saving Project time improvement
  • [Log] License type reported in log
  • [TextureSet] Rename “Bake Textures” button as “Bake Mesh Maps”
  • Rename “Additional maps” as “Mesh maps”
Fixed:
  • [Viewport] Bad performances with meshes containing a lot of subobjects
  • [Tools properties] Channel disabled when dragging and dropping an image into the material slot
  • [Tools properties] Brush preview is broken with smudge and clone tools
  • [Texture set] Channels order is wrong when using templates
  • [Shelf] Missing icon for Grayscale Conversion generator
  • [Shelf] Sign Circle Number alpha is broken (missing font)
  • Incorrect detection of integrated GPUs at launch
  • [Crash] Draganddroping an imported ressource named with a # character
  • [Engine] Vram detection issue on integrated GPU
  • [Engine] Fixed numerous crashes in Substance Engine Linker
  • [Engine] Square artefacts when changing resolution
  • [Post Effects] Interface resize is slow when post effects are on
  • [Bakers] Scene unit is not correctly respected for Ray Distance values
  • [Bakers] AO from Mesh Occluder distance is clamped to 1 no matter the input value
  • [Bakers] Match by name ignores some meshes with specific names
  • [Bakers] Color from mesh Polygroup and Submesh ID setting always return a black image
  • [Bakers] ID Baking fails with binary FBX meshes from Blender
  • [Shader] Noise in the 2D View with dota2 and nonpbrspecgloss
  • [Linux] Only one CPU thread is used when baking
  • [MacOS] Crash with brush cursor moving over the viewport
Known Issues:
  • Computation freeze on AMD VEGA GPUs
  • Distorsion post process not taken into account while exporting in IRay (alpha)

Screenshots

Name Allegorithmic Substance Painter 2018.1.0 (1981)
Size 1.44 GB
Created on 2018-03-17 01:01:11
Hash 4b52f1a04b838013e0523429837b650907d952db
Files Substance_Painter-2018.1.0[2128][k].rar (1.44 GB)