Clarisse iFX is a new breed of high-end 2D/3D animation software which is the fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.
A workflow from a better perspective. Clarisse provides tons of high-end features all designed to be consistent and intuitive. Its workflow scales nicely with massive complexity while keeping things easy to manage. By simplifying the way CG artists work, Clarisse revolutionizes the daily work of Digimatte and Environment artists, Look development and lighting artists working in VFX and Animation studios.
Name Isotropix Clarisse iFX 4.0 SP4c mac-torrents.net.rar Size 523.3 MB Created on 2019-11-23 05:32:50 Hash d6033bcc9589df801dcdea477a56119629ce1c60 Files Isotropix Clarisse iFX 4.0 SP4c mac-torrents.net.rar (523.3 MB) Download Isotropix Clarisse iFX 4.0 SP4c A fully interactive CG toolset for set-dressing, look development, lighting and rendering. Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons. Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and …
Descriptions for Isotropix Clarisse iFX 3.6 SP2 macOS
Clarisse iFX is a new breed of high-end 2D/3D animation software which is the fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.
Rendering
All new physically based rendering engine
New physical lights, materials and volumes
New layered and composite materials
New multisample deformation and transformation motion blur
Rendering speed optimizations such as up to twice as fast to render volumes
Look Development
All new UDIM/UVTiles UV baking supporting AOVs and projection baking
Displacements support in Shading Layers
New Open Shading Language (OSL) texture pattern generation
New master input and texture bypass support
New texture coordinate space modes and alternate position support
New set of textures and math operators
Layout
New and revamped 3D manipulators
New item snapping tools
New density map based point cloud generation
ID based scattering and per scatterer decimation
Item selection locks and item isolation
Wireframe selection highlight in 3D View
User Interface
All new Texture View
Background/foreground plates support in 3D View
Improved Color Dialog with LUT support
Fully scriptable application menu bar and python commands log output
Userconfigurable units
3D View, Attribute Editor, Graph Editor and Material Editor improvements
What’s new in Clarisse 3.0?
This new major release delivers many new and innovative features as well as a large number of enhancements throughout the entire application. New features and updates have been designed to bring a better user experience, improved workflow and productivity whether you’re working as a solo artist or as part of a bigger team.
Highlights of Clarisse 3.0 include:
A brand new Physically Based Rendering (PBR) embodied in a new rendering engine, new sets of materials, lights and volume shaders all supporting multiple importance sampling (MIS)
A complete set of UV baking tools supporting UDIM/UVTiles and AOVs output
New scattering and layout tools along with importancedriven textured point cloud generation
New scriptable pattern generation using Open Shading Language (OSL)
Improved Color Management and support for CDL and many user interface improvements
Compatibility: OS X 10.9 or Later
Web Site: http://www.isotropix.com/clarisse3
What’s New in Isotropix Clarisse iFX 3.6 SP2
Release notes not available at the time of this post.
Descriptions for Descriptions for Isotropix Clarisse iFX 3.5 SP1
Name: Isotropix Clarisse iFX Version: 3.5 SP1 Mac Platform: Intel OS version: 10.9 or Later Processor type(s) & speed: Intel RAM minimum: 2GB Video RAM: OpenGL 4.0
Includes: Patch (AMPED)
Web Site: http://www.isotropix.com/clarisse3
Overview
Clarisse iFX is a new breed of high-end 2D/3D animation software which is the fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.
Rendering
All new physically based rendering engine
New physical lights, materials and volumes
New layered and composite materials
New multisample deformation and transformation motion blur
Rendering speed optimizations such as up to twice as fast to render volumes
Look Development
All new UDIM/UVTiles UV baking supporting AOVs and projection baking
Displacements support in Shading Layers New Open Shading Language (OSL) texture pattern generation New master input and texture bypass support New texture coordinate space modes and alternate position support New set of textures and math operators Layout
New and revamped 3D manipulators
New item snapping tools New density map based point cloud generation ID based scattering and per scatterer decimation Item selection locks and item isolation Wireframe selection highlight in 3D View User Interface
All new Texture View
Background/foreground plates support in 3D View Improved Color Dialog with LUT support Fully scriptable application menu bar and python commands log output User-configurable units 3D View, Attribute Editor, Graph Editor and Material Editor improvements
What’s new in Clarisse 3.0?
This new major release delivers many new and innovative features as well as a large number of enhancements throughout the entire application. New features and updates have been designed to bring a better user experience, improved workflow and productivity whether you’re working as a solo artist or as part of a bigger team.
Highlights of Clarisse 3.0 include:
A brand new Physically Based Rendering (PBR) embodied in a new rendering engine, new sets of materials, lights and volume shaders all supporting multiple importance sampling (MIS) A complete set of UV baking tools supporting UDIM/UVTiles and AOVs output New scattering and layout tools along with importance-driven textured point cloud generation New scriptable pattern generation using Open Shading Language (OSL) Improved Color Management and support for CDL and many user interface improvements