Category Archives: LightWave 3D

NewTek LightWave 3D v2019.1.3

 

Download NewTek LightWave 3D v2019.1.3

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support

Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Information

CompatibilitymacOS 10.12 or later
LanguagesEnglish
IncludesLICENSE
install.txt

What’s New in NewTek LightWave 3D v2019.1.3

Bumped product version to 2019.1.3.
Bumped build number to 3132.

  • Crash in Layers Panel on quit fixed
  • LB-5817 Layers Panel – Crash when using the all to ‘F’ layer button
  • LB-5842 Lost Node is not removed from Scene queue
  • LWB-5381 Internal Modeler Error 2902 (LScript)
  • LWB-5394 Layout and Modeler not communicating
  • LWB-5412 Does not copy License key file on Mac version Installer
  • LWB-5426 Network Render Controller (Mac OS) doesn’t start next scene in queue
  • LWB-5474 Very slow Layers Panel

Screenshots

 

Name NewTek LightWave 3D v2019.1.3 mac-torrents.net.zip
Size 163.9 MB
Created on 2019-09-22 16:17:49
Hash f92443c8fb1bbbfb7cd18dea9154101a9f04fcd6
Files NewTek LightWave 3D v2019.1.3 mac-torrents.net.zip (163.9 MB)

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NewTek LightWave 3D 2019.1.2

Name NewTek LightWave 3D 2019.1.2 mac-torrents.netdmg
Size 153.5 MB
Created on 2019-08-27 19:36:20
Hash 1603308a67c2809905036df5328cd2a904e11f4e
Files NewTek LightWave 3D 2019.1.2 mac-torrents.netdmg (153.5 MB)

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Descriptions for NewTek LightWave 3D 2019.1.2

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:
Real-time Collaborative LightWave™ to Unreal Engine
LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge
Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools
The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support

Display Scaling
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Developer Website

What’s New in NewTek LightWave 3D 2019.1.2

  • Release notes not available at the time of this post.

NewTek LightWave 3D 2019.1

 

Download

 

NewTek LightWave 3D 2019.1

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support
Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Web Site: http://www.newtek.com/

What’s New in NewTek LightWave 3D 2019.1

  • Release notes not available at the time of this post.

 

Name NEWTEK LIGHTWAVE3D V2019 1 MACOSX-XFORCE.zip
Size 160.7 MB
Created on 2019-07-05 05:52:01
Hash eb301984336190f166b928de049ebf77d9603e55
Files NEWTEK LIGHTWAVE3D V2019 1 MACOSX-XFORCE.zip (160.7 MB)

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 you can download from other site :
NewTek LightWave 3D 2019.1

NewTek LightWave 3D 2019.0.3 Build 3117

 NewTek LightWave 3D 2019.0.3 Build 3117 free download for mac torrent

Name NewTek LightWave 3D 2019.0.3 Build 3117.zip
Size 150.4 MB
Created on 2019-03-14 15:07:13
Hash 2156353ad68da5f9cd6eb1c935894dfd95e31d28
Files NewTek LightWave 3D 2019.0.3 Build 3117.zip (150.4 MB)

Download

NewTek LightWave 3D 2019.0.3 Build 3117 MacOS

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support
Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Web Site: http://www.newtek.com/

What’s New in NewTek LightWave 3D 2019.0.3 Build 3117

  • Release notes not available at the time of this post.

you can download from other site :
NewTek LightWave 3D 2019.0.3 Build 3117

NewTek LightWave 3D 2019.0.2 Build 3116

 NewTek LightWave 3D 2019.0.2 Build 3116 free download for mac torrent

Name LightWave 3D 2019.0.2 Build 3116 MacOS.zip
Size 150.4 MB
Created on 2019-03-01 23:18:46
Hash 62b25de9ce48d541bd69db2fedba01f03d0a9816
Files LightWave 3D 2019.0.2 Build 3116 MacOS.zip (150.4 MB)

Download

NewTek LightWave 3D 2019.0.2 Build 3116 MacOS

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support
Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Web Site: http://www.newtek.com/

What’s New in NewTek LightWave 3D 2019.0.2 Build 3116

  • Release notes not available at the time of this post.

you can download from other site :
NewTek LightWave 3D 2019.0.2 Build 3116

NewTek LightWave 3D 2019.0.1 Build 3115

Name NewTek LightWave 3D 2019.0.1 Build 3115.zip
Size 149.9 MB
Created on 2019-02-01 18:59:06
Hash c094e5aaf95f8bf607162911baa2b10210dc3adf
Files NewTek LightWave 3D 2019.0.1 Build 3115.zip (149.9 MB)

Download

NewTek LightWave 3D 2019.0.1 Build 3115 MacOS

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine

LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek’s proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge

Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools

The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation

LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic

Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.

  • Freeform animated sculpting
  • Builtin undo/redo system
  • Fullymultithreaded sculpting using all available CPU cores
  • Pen pressure support for brush size, strength and hardness (Windows only)
  • Nodal brush texture support
  • Three modes of animation
  • Nonlinear interpolation of sculpt animation keyframes
  • Supports converting sculpt animation keyframes to Endomorphs
  • Predictive corrective morph sculpting that works after deformers with builtin driver/driven controller
  • Full Motion Blur support
Display Scaling

Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development

The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node

A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

Web Site: http://www.newtek.com/

What’s New in NewTek LightWave 3D 2019.0.1 Build 3115

  • Release notes not available at the time of this post.