Solid Angle Cinema 4D To Arnold v2.6 for Cinema 4D R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects.
Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a nodebased material editor.
A comprehensive list of shaders and utilities, including vertex maps and perface materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedaural node.
Native linear workflow.
Team Render, including singleframe distributed rendering.
Support for third party plugins like XParticles and Turbulence FD.
Descriptions for Solid Angle Cinema4D To Arnold 2.2.4 for Cinema4D
Name: Solid Angle Cinema4D To Arnold for Cinema4D Version: 2.2.4
Includes: K
Web Site: https://www.solidangle.com/arnold/arnold-for-cinema-4d/
Overview
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects.
Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Features
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a nodebased material editor.
A comprehensive list of shaders and utilities, including vertex maps and perface materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedaural node.
Native linear workflow.
Team Render, including singleframe distributed rendering.
Support for third party plugins like XParticles and Turbulence FD.
What’s New in Solid Angle Cinema4D To Arnold 2.2.4 for Cinema4D
Release notes not available at the time of this post.
Screenshots
Name
Solid Angle Cinema4D To Arnold v2 2 4 For Cinema4D R19 MACOSX-AMPED.dmg
Size
43.82 MB
Created on
2018-03-09 23:21:34
Hash
30221c3b9eaa7e4815203fa835fb8b1bb9a9f04d
Files
Solid Angle Cinema4D To Arnold v2 2 4 For Cinema4D R19 MACOSX-AMPED.dmg (43.82 MB)